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Mobility Concept Nigeria

Soole

A community-driven carpooling platform that turns unused car seats into value — connecting verified drivers already travelling between Nigerian cities with passengers heading the same way.

Role

Product Designer — research to UI

Type

Self-initiated concept

Scope

Research · Personas · Flows · UI

Market

Intercity travel — Nigeria

Soole — carpooling app onboarding and trip screens

Project overview

Soole is a community-driven carpooling platform designed to reduce the stress, cost, and inefficiency of intercity travel in Nigeria. The product allows verified car owners to post upcoming trips, while passengers travelling along the same route can book a seat and agree on a price directly.

The goal is to provide a safer, more flexible alternative to overcrowded motor parks and unreliable public transport systems.

The problem

Intercity travel in Nigeria is often stressful and inefficient:

Despite many private car owners travelling daily between cities, there is no trusted system that connects them with passengers who share the same destination.

A crowded Lagos motor park filled with danfo buses — the disorganised status quo Soole set out to improve

The status quo: a crowded, disorganised motor park — long waits, no price transparency, and no structured way for travellers on the same route to connect.

The opportunity

I identified an opportunity to:

Soole aims to turn unused car seats into value — while making travel more human, direct, and efficient.

Research

Grounding the product in real behaviour

To ground the product in real-world behaviour, I carried out informal qualitative research with frequent intercity travellers and private car owners who regularly travel between cities in Nigeria. The goal was to understand current travel patterns and pain points, how pricing decisions are made, trust and safety concerns, and what would make people switch from traditional motor parks.

Soole — research methods: direct calls, interviews, and 1:1 meets

Key insights

These insights directly influenced the product's flow, feature set, and interaction design.

Who it's for

Two sides of the same trip

Soole only works if both sides win — the driver offsetting travel costs, and the passenger leaving sooner than a motor park would allow.

The Driver

Private car owner

Profile

  • Travels between cities regularly for work, family, or personal reasons
  • Owns a private vehicle with unused seats
  • Interested in offsetting fuel and travel costs

Needs & motivations

  • A simple way to post trips without friction
  • Control over who joins their trip
  • Flexible pricing discussions
  • Basic assurance of passenger legitimacy

Design impact

  • Informed a quick trip-posting flow
  • Led to seat availability and trip-detail visibility
  • Influenced chat-based price negotiation

The Passenger

Intercity traveller

Profile

  • Frequently travels between cities
  • Often uses motor parks or public transport
  • Mobile-first and time-conscious

Needs & motivations

  • Faster departure compared to waiting at motor parks
  • Clear route and departure information
  • Ability to negotiate price before committing
  • Feeling safe and informed before booking

Design impact

  • Shaped the trip discovery and search experience
  • Emphasised clear trip and driver information
  • Led to a simplified booking flow with minimal steps
Key features

From posting a trip to arriving paid

Five connected surfaces cover the full journey for both sides of the trip.

01

Trip Posting — drivers

Scheduling a trip — driver trip-posting flow
02

Trip Discovery — passengers

Find a ride — passenger trip discovery and booking
03

Price Negotiation

Soole — chatting and price negotiation
04

Payment

Soole — wallet and funding
05

Trust & Safety

Soole — profile and reviews
06

Driver Payout

Soole — driver payout
Reflection

Impact & learnings

Although Soole is a concept-stage product, the design process reinforced several lessons that carry into everything I build.

What the process taught me

  • Designing for local context matters more than copying global patterns
  • Trust and simplicity drive adoption more than feature volume
  • Real problems create stronger products than trend-based ideas

What it strengthened

  • Translating local, real-world problems into structured digital solutions
  • Designing two-sided products where both sides must win
  • Letting cultural behaviour — like price negotiation — shape the interface

Final note

Soole represents my approach to product design: starting from real user pain points, designing with cultural context in mind, and building solutions that balance usability, trust, and business viability.

Soole — thank you
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